Kababmaster wrote:
jdavidbakr wrote:
I'm going to figure out where the disconnect is in the logic. The game engine ultimately guards the contract values, so even if you manage to submit an invalid contract offer the player will reject it. But I need to make sure the front-end has the correct guards on it.
I'm going to follow your steps and see if I can reproduce the 75% error when it's not 75%. I couldn't earlier today but that was before your post with instructions to reproduce what you were experiencing.
While you are at it, can you possibly look into this max contract loophole please?
Yeah if actual on the field production matches default contract values idk if the loophole would be needed. A more core issue is the resign/extension not matching true market value. The rich get richer..
I don’t think i have pursued top tier FAs in real time years due to this nonsense. Honestly, only a small percentage of people would complain about these nuances if we had a fun/fair game engine.
Also,right now a play editor/creator would bring much more value to the game.
Remember, at this stage in development, perfection is not the goal. Infrastructure geared towards growth… ignorance towards core issues until something else is perfect is a big go no where fast
If there’s nothing glaring.:.just Push out the new ui. Move on to the engine